Build Log

--------------------Configuration: Blaster - Win32 Release--------------------

Command Lines

Creating temporary file "C:\WINDOWS\TEMP\RSPD102.TMP" with contents [ /nologo /G6 /MT /W3 /GR /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FR"..\Release/" /Fp"..\Release/Blaster.pch" /Yu"stdafx.h" /Fo"..\Release/" /Fd"..\Release/" /FD /c "D:\Projects\Blaster\Src\Blaster.cpp" ] Creating command line "cl.exe @C:\WINDOWS\TEMP\RSPD102.TMP" Creating temporary file "C:\WINDOWS\TEMP\RSPD103.TMP" with contents [ dinput.lib ddraw.lib dsound.lib dxguid.lib winmm.lib /nologo /subsystem:windows /incremental:no /pdb:"..\Release/Blaster.pdb" /machine:I386 /out:"..\Blaster.exe" \Projects\Blaster\Release\Animate.obj \Projects\Blaster\Release\Audible.obj \Projects\Blaster\Release\BHole.obj \Projects\Blaster\Release\Bitmap.obj \Projects\Blaster\Release\Blaster.obj \Projects\Blaster\Release\BlasterDoc.obj \Projects\Blaster\Release\BlasterView.obj \Projects\Blaster\Release\Blit.obj \Projects\Blaster\Release\Bonus.obj \Projects\Blaster\Release\Box.obj \Projects\Blaster\Release\Bubble.obj \Projects\Blaster\Release\Bullet.obj \Projects\Blaster\Release\Catapult.obj \Projects\Blaster\Release\Char.obj \Projects\Blaster\Release\Circle.obj \Projects\Blaster\Release\Colormap.obj \Projects\Blaster\Release\Control.obj \Projects\Blaster\Release\ControlLvl.obj \Projects\Blaster\Release\Crate.obj \Projects\Blaster\Release\Data.obj \Projects\Blaster\Release\Ddraw.obj \Projects\Blaster\Release\Debug.obj \Projects\Blaster\Release\Dinput.obj \Projects\Blaster\Release\Disaster.obj \Projects\Blaster\Release\Display.obj \Projects\Blaster\Release\Dripping.obj \Projects\Blaster\Release\Dsound.obj \Projects\Blaster\Release\Editable.obj \Projects\Blaster\Release\Effect.obj \Projects\Blaster\Release\Error.obj \Projects\Blaster\Release\Falling.obj \Projects\Blaster\Release\File.obj \Projects\Blaster\Release\Fix.obj \Projects\Blaster\Release\FScenery.obj \Projects\Blaster\Release\Gameloop.obj \Projects\Blaster\Release\GameObj.obj \Projects\Blaster\Release\Gamma.obj \Projects\Blaster\Release\Graph.obj \Projects\Blaster\Release\Grav.obj \Projects\Blaster\Release\Grids.obj \Projects\Blaster\Release\Hurting.obj \Projects\Blaster\Release\Inflame.obj \Projects\Blaster\Release\Init.obj \Projects\Blaster\Release\Initloop.obj \Projects\Blaster\Release\Invent.obj \Projects\Blaster\Release\Joy.obj \Projects\Blaster\Release\Keyboard.obj \Projects\Blaster\Release\Level.obj \Projects\Blaster\Release\Line.obj \Projects\Blaster\Release\List.obj \Projects\Blaster\Release\LoadSave.obj \Projects\Blaster\Release\Machine.obj \Projects\Blaster\Release\MainFrm.obj \Projects\Blaster\Release\MakeRandom.obj \Projects\Blaster\Release\Mine.obj \Projects\Blaster\Release\Mouse.obj \Projects\Blaster\Release\Movable.obj \Projects\Blaster\Release\Mstruct.obj \Projects\Blaster\Release\MstructDlg.obj \Projects\Blaster\Release\Music.obj \Projects\Blaster\Release\NewObject.obj \Projects\Blaster\Release\ObjTypes.obj \Projects\Blaster\Release\Parse.obj \Projects\Blaster\Release\Parts.obj \Projects\Blaster\Release\Player.obj \Projects\Blaster\Release\PlayerSelect.obj \Projects\Blaster\Release\Primitives.obj \Projects\Blaster\Release\Profile.obj \Projects\Blaster\Release\Props.obj \Projects\Blaster\Release\Pushable.obj \Projects\Blaster\Release\QuickStart.obj \Projects\Blaster\Release\Randlist.obj \Projects\Blaster\Release\RandomProps.obj \Projects\Blaster\Release\Rocket.obj \Projects\Blaster\Release\Rolling.obj \Projects\Blaster\Release\Scenery.obj \Projects\Blaster\Release\Score.obj \Projects\Blaster\Release\Scroll.obj \Projects\Blaster\Release\Spot.obj \Projects\Blaster\Release\SShot.obj \Projects\Blaster\Release\Stairs.obj \Projects\Blaster\Release\StdAfx.obj \Projects\Blaster\Release\Struct.obj \Projects\Blaster\Release\Surface.obj \Projects\Blaster\Release\Surfaces.obj \Projects\Blaster\Release\Text.obj \Projects\Blaster\Release\Thumper.obj \Projects\Blaster\Release\Timer.obj \Projects\Blaster\Release\Turret.obj \Projects\Blaster\Release\TurretDlg.obj \Projects\Blaster\Release\UpdateOnscreen.obj \Projects\Blaster\Release\Wave.obj \Projects\Blaster\Release\Weapon.obj \Projects\Blaster\Release\Writeframe.obj \Projects\Blaster\Release\Blaster.res ] Creating command line "link.exe @C:\WINDOWS\TEMP\RSPD103.TMP"

Output Window

Compiling... Blaster.cpp Linking...

Results

Blaster.exe - 0 error(s), 0 warning(s)